Yearly Archive 2021

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Shared GBPE-UIPEC Portugal Mobility C3

This year we had the chance to work in two erasmus projects which In which three of the patners were common (IES Playamar from Spain, FNV from iceland and Mendelova SSN from Czech Republic) we also shares some common objetives in both projects. When In our meeting in Iceland, we discover that we could use the movilities of each project to create benefic synergies for both project without cost for the invited project.

(That’s how we have worked in some activities which can improve the development of both UIPEC & GBPE Erasmus projects.

This Mobility C3 in Portugal, has been configurated as the 3nd European Congress: “Programing, Entreprenurship Art & Crafts ” of the Project GBPE with activities for UIPEC project.

Synergies & Cooperation

Three Teams of this This project (Spanish, icelandic and Czech Teams) shares another project which is relationated with Crafts ( Using ICTs to preserve European Craftsmanship ). As San Joao de Madeira has a very important crafts and industrial tourism orientation and taking advantage of this happy situation, we have developed several activities which can be beneficial for both projects.

This project has also count with the support of the town hall which has included our project in several local activities , the Sanjotec Enterprise platform, some Local enterprises and of course the Serafim Leite Team.

From these lines we want to thanks for their help and collaboration.

Contents

In this mobility, we will develop the planned 3D design, scanning , Java programming , Arduino and Entrepreneurship contents. This Mobility has also will benefy of the Crafts especializations in the town.

  • 3D Printing
    • 3D Modeling in Tinkercad
    • 3D Scanning for inclusion in 3d Spaces
  • Entrepreneurship
    • Entreprises Incubators
    • Entreprise Software and Bussiness model
    • Educational Entrepreneurship
  • Programming
    • Arduino Programming
    • Use of Arduino Simulator Simulino
    • Implementation of Arduino Circuits in a Protoboard
    • Use/Installation of Java NetBeans Ide for front end interfaces
    • Creation of Java software
  • Virtual Reality
    • Using VR and Kuula.com

Planning

Sunday 28/11/2021

  • Serafin Leite team organizes the reception of the Teams in the hotel (Portugese team has arraged an affordable price with local hotels so the host of the students could be done with the reduced budget).
  • They prepared a warm welcome tour by the SJM town and explained every team the best options to have lunch/dinner.

Monday 29/11/2021

8:15 Several members of SJM team Picked up every team from the hotel and walk to school

9:00- 10:15 Welcome reception at Agrupamento de Escolas Dr. Serafim Leite by Educative Authorities Amenized with a concert of a local star.

Monday 29/11/2021

8:15 Several members of SJM team Picked up every team from the hotel and walk to school

9:00- 10:15 Welcome Ceremony

Welcome reception at Agrupamento de Escolas Dr. Serafim Leite by Educative Authorities Amenized with a concert of a local star.

Teachers Activity: Knowhow Transfers between schools. Learning How one of the biggest Educative centers in North portugal Works.

Students & Teachers Activity: Discovering Portugal with Kahoot Contest. (Icelandic Students team Wons 😉 )

Students Activity: Presentation of each country and town by the own students.

Delivery of Congress materials. Portugal team prepared a set of very nice materials (pencils, agendas , ballpens and others) which we can use in the project.

10:30 Coffee Break organized by SL team with a nice erasmus photocall for students

11:00 Presentation of the Congress and Project to Local Authorities (the mayor of São João da Madeira and a town councillors) in town hall.

11:30 Conference Craft & Industrial Tourim in SJM

In this conference Students and Teachers Learned about the importance of industrial and craft tourism in San Joao de Madeira and the inniciatives held by town hall to improve them by Mr Jorge Vultos Sequeira, Mayor of SJM. This was also a Craft Sinergy Activity for the UIPEC Project

12:00-13:30 Lunch at the school canteen

13:00 Activity Visit to to VIARCO Installations

(Portugal more important pencils fabric) – “Learning the importance of innovation in the crafts industry using the new technologies”. This Portuguese company opened in 1907, and still preserves the handmade manufacturing process, and a visit lets you in on all the secrets connected with the production of graphite and coloured pencils. This was also a Craft Sinergy Activity for the UIPEC Project

15:00 Activity Visit to Cortadoria Nacional de Pelo Installations: (one of the 9 world producers of high quality rabit and beaver textils raw materials). “Automating crafts process to industrial ones using New tecnologies” This visit can be a bit to realistic about the products, after it you will never see the skins and you will get respect from all those products. We also learned how the quality old crafting process had been automatized. This was also a Craft Sinergy Activity for the UIPEC Project .

  • 18:00 Return to the hotel and free dinner time

Tuesday 30/11/2021

  • Arrive @ FNV: 8:30

9:00-10:15 Working Session I – 3D modeling Workshop .

In this Workshop Students and Teachers learned the several advanced techniques for the developing of 3d Models for printing or

10:15-11:00 Coffee break

11:00- 12:00 Working Session II – 3D scanning workshop using Qlone

There are specific expensive machines for the 3d Scanning, however in a educative context we can use a more affordable tool a mobile phone with the Qlone app installed

12:00-13:30 Lunch at the school canteen

13:30 Visit to Porto. Discovering the Cultural heritage of Porto Capital of the North of Portugal.

Students of 4 Course of the School acted as of Touristic guides showing the others schools the hotspots of the town from the Allies Avenue, Batalla square to the river and the historic Luis I Bridge.

14:30 Activity Showing students how to create 360 images with theta camera and uploading it to a sharing platform (kuula.co)

In this activity, we used a 360 Ricoh Theta Camera to show students, how they can create 360 degrees images and how they can upload it to a platform (http://Kuula.co ) to share it

15:30 Visit to Crafts Fair in Porto. (Sinergy Activity)

Crafts are a production area whichi is in a time of change that have a lot of to do with new Technologies. Besides Porto is a town full of crafts. In this activity we visit this craft fair to learn about the typical porto crafts and we make a small activity to discover how we could improve each craft using TICS. This was a Sinergy Technology with our shared project (Uipec / eucrafts.eu)

16:30 Activity : “Descovering the industrial heritage of Gaia”

Gaia is the town of the south part of Oporto opposite shore of the river Duero (Douro). This was a very wine production and industrial focused town that in the last days has moved to tourism and other areas . In this visit we learned about this changes thanks to the explanations of the teachers and students who accompained the trip.

19:30 Return to the hotel and free dinner time

Wednesday 01/12/2021

8:15 Day trip around Douro/Pinhão/Régua

10:00 Activity Douro Crafted Wine D.O Workshop.

Techonolgy and Cultural Heritage. Learning the basis of Porto wine production and how the Douro Wine D.O. was implemented in Quinta do Pacheca. Experts from Quinta do Pacheca explined the students how This Wine Origin denomination is the economic and cultural engine in the region and the restrinctions of quality that they have to accomplish.

12:00 Activity Visit to Museo do Duero in Régua and walkthrough of Régua Bridge . Douro Museum in Régua is one of the Must see of the region and it’s double bridge over the douro are really impresive.

13:00 Lunch in Torrão Restaurant in Régua .

16:00 Activity Reconverting industry to Tourism Entrepreneurship Workshop.

One expert from the Companhia Turistica do douro explanied teachers and students how the traditional activity of Wine Ships was transformed to an tourism industry of river transfers ships in Pinhão and we make a beautiful trip in one of these ships.

19:00 Return to the hotel and free dinner time

Activity Exclusive Guided Night Visit to Oliva Art Center in San Joao de Madeira.

During XX Century San Joao de Madeira was, and still is, an important industrial town but with the entry of the new century authorities has started working in the development of a new tourism, technology and cultural industry . One of these inniciatives is the Oliva Art Center. Townhall supported our project with a night guided opening of the museum in exclusive for our students and teachers from these lines, we want to thanks this support.

Thursday 02/12/2021

9:00-10:15 Working session III Arduino .

Arduino is an open-source Technological platform based in single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC-BY-SA license and software is licensed under the GNU Lesser General Public License (LGPL) . this is Perfect for educacion and our project. In this workshop our students learned how to program a Arduino microcontroller to interact with a sensor and diodes.

10:15-10:45 Coffee break

10:45-12:00 Working session IV JAVA and NetBeans

Java is one of the most important programming languages and and Netbeans is a successfull ide . In This workshop students learn how to program a basic Calculator with the logo of the Project

12:00-12:30 Lunch at the school canteen

12:30-16:30 New Technologies Entrpreneurship Event

Serafim Leite Escola with Sanjotec Enterprise Bussiness prepared this event in which students could learn how The enterprise incubators works and how students can present a project to ask access to them. We also recibed other conferences by the Prologica a succesful example of tecnhological enterprises.

Conference :”New Technologies Sanjotec Enterprise incubator”.

Sanjotec is an iniciative which helps entrerprises to develop their potential in this presentation they show us their instalations and make a small conference showing the students how they could start their own entreprise.

Conference :”Prologica TIC Success Case in Sanjotec”.

Prologica is one of the most successfull compaines in E-heath. They are base in Sanjotec installations and in this presentation is an iniciative which helps entrerprises to develop their potential in this presentation they show us their instalations and make a small conference showing the students how they could start their own entreprise

Conference :”Meliora Example of Development of a Real TIC Software”.

One of the engenieers of Prologica showed the students the real case of an software developed by them the Meliora Hospital and Eheath platform.

Conference :”Eductative Entreneurship Innicia.

In this presentation one of the professors showed students and teachers how educational Entrepreneurship was being developed in Andalusia thorought the Innicia Innciative

Activity ” Visit to the installations of a Real Software Entreprise”
Students had the chance to make a small visit to the installations of a real Entreprise

Conference Meliora: Example of Development of a Real TIC Software

17:30–18:30 visit to Castelo da Feira and Senhor da Pedra

19:00 Farewell Group Dinner

Friday 03/12/2021

9.00-10.30 Workshop Working session VI – MicroBit

The final workshop of the project was with this similar to arduino tecnhology

9:00 Project Control & Coordination Mobility Meeting.

Post mobility activities / balance of the mobility and the activities . Before the conclusion of the mobility, we held this meeting to make the evaluation of the situation of the project and to establish the activities for next movilitites which would be in Spain in March.

We also evaluated the mobility as very positive and proposed several improvements for next movilities.

From this lines we want to thank the portugese team for this great job.

Dissemination

This congress was diseminated in several ways.

In the websites of each school there was a publication with information

Social networks

We created an Etwinning event : so that many colleages could follow the activities

https://live.etwinning.net/events/event/235377

We created a codeweek event :

https://codeweek.eu/view/438434/eucraft-gbpe-crafts-ict-week-in-san-joao-de-madeira

From this lines we want to thank organizators them for their attentions.

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Activity A26: Applications of VR to crafts: Kuula.co, CoSpaces tool and Google Arts & Culture

This activity takes part of the Mobility C3 Czech Republic European Congress: “Virtual Reality Applied to European Cultural Heritage” and also was retransmited online in the Etwinning Event :

https://live.etwinning.net/events/event/253178

you can download the VR images documents for the workshop here

https://live.etwinning.net/files/live/events/8/78/178/253178/b0c6a9b9.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/b0ab30f9.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/aea82239.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/afb767f9.jpg

PDF of the workshop

https://live.etwinning.net/files/live/events/8/78/178/253178/b812542f9.pdf

Virtual Reality is a challenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Google Street View
  • Kuula.co
  • Coespaces Edu

These are some examples

Kuula.co

Link of video conference

http://adobeconnect.eun.org/etlive253178/?session=breezzwfnmimh97hoze69&proto=true

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Workshop A24: Virtual Reality (VR) and Digital Citizenship. 360 Social Sharing of VR Worlds

Virtual Reality is a chagenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Facebook VR
  • VR Google Street View
  • Kuula.co
  • Theta vr platform

In the first part of the workshop, We will discover the tools and VR Cameras like, Gear VR, used by prof Árni Gunnarsson in the creation of the documentals about puffins in the dangerous cliffs of the island Dragey and Malmey .This Documentals can be seen in puffin museum of soudarkroukur. We also vi

In the second part, Students recorded a 360 video and shared it in Vimeo Platform.

Workshop Groups.mp4 from Árni Gunnarsson on Vimeo.

The third part of the workshop will consist in a practical activity of uploading the several VR shots taken during the movilitity to the google street view platform. This part of the workshop will be developed by Mr. Alfonso Ballesteros from the spanish team.

Updated: some of the shots can be seen here

360 Image of the teachers and students of the Project in Hofsos

360 Image uploaded to Google street vieo of the teachers and students of the Project in Giottislaug one of the Sauderkrorkur cultural heritage.

From this lines we thanks Mr Árni Gunnarsson and all the FNV and UIPEC team, the collaboration with our project.

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Workshop: FNV Woodcrafting exhibition by FNV Students

FNV has a great experience in the development of Crafts in their VET Studies . In this workshop, FNV profesors and students showed us how they implement this studies and Knowledge.

FNV counts with wood crafts in vocational education and training studies with a great specialization and installations to work with several wood crafts and technologies .

Students made an workshop to create a crafted wooden box from brutewood to the fitting operation.

One of the more brilliant students of the Course, Mrs. Freyja Lubina explained how they create a the crafted wood box.

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Workshop A27: Modern Craftings: Videogames, Arts & Crafts. A meeting with Myrkur Games.

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

Myrkur Games is one of the most succesfull icelandic Videogames design companies . They are working in a Open world RPG realistic world full which promises to be one of the best games of the year when it will be presented.

Our team has the chance to recive an conference of Mr. Halldór Kristjánsson, one of the videogame programmers who explained us the way, they created real live videogames and how the crafts are present in digital world in hundreds of details that have to be done by artists.

Digital Artists are needed in many process of the creation of a videogame but also in the creation and perfection of the details so crafts have a chance in this new industry.

Mykur Digital Artist and crafters take digital brute items and make art and craft with them for example in the previeus screen shot of one of the best videogames, the clothes , wearpons and armors are based in real models which are digitalized and recreated digitally,

Planning Modification : This activity A27 was meant to be celebrated in the C5 mobilty in C. Republic but as we count with an great expert in Game programming, actually working in a World leader videogame company Mr. Halldór Kristjánsson, ) in this congress , we have change the dates and will be celebrated here.

From this lines we want to thanks Mr. Halldór Kristjánsson and Myrkur team for its collaboration with UIPEC Project

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Exhibition: Fish Leather Crafts

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

This Exhibition: Fish Leather Crafts was celebrated in 14 september of 2021, in Fjölbrautaskóli Norðurlands Vestra, Souderkrokur VET and secondary school .

Fish Leather crafting is a very specialized tecnhinque used in iceland to create smoth leathers from the fish skin.

This process is pretty complicated due to the special characteristics of the fish skin.

In this Exhibition , Mrs Sunna showed several materials from differents kind of fishes and explain us the process to obtain them.

From this lines we want to thanks FNV Vet team for its collaboration with UIPEC Project

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Workshop: Creating a Jewel in the Forge

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

This Workshop: Creating a Jewel in the Forge was celebrated in 14 september of 2021, in Fjölbrautaskóli Norðurlands Vestra, Souderkrokur VET and secondary school . Our project beneficed of the FNV School industrial installations where UIPEC congress participant could learn the tecniques to create rustic rings and other jewels using the art of smithing.

Mr. Björn sighvatz could teach UIPEC congress participant how to use the pieces created in the previous workshop of smithing to create several crafted rings and other jewels.

From this lines we want to thanks FNV Vet team for its collaboration with UIPEC Project

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Workshop: Metal Welding

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

This Workshop: Metal Welding was celebrated in 14 september of 2021, in Fjölbrautaskóli Norðurlands Vestra, Souderkrokur VET and secondary school .

FNV school has a great industrial installations where Mr. Björn sighvatz could teach UIPEC congress participant the tecniques to forge iron materials .

From this lines we want to thanks FNV Vet team for its collaboration with UIPEC Project

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Exhibition Glaumbær Ancient craftings way of live

In Glaumbær we can find one of the oldest farms still up in iceland and its museum is a wonderful way to learn about traditional crafts of iceland.

In the development of the Iceland C4 UIPEC Congress the day 15-09-2021 . We visit, Vatnsleysu , and recibed a speech about how hard the life was in past and how crafts helped to survive

The Glaumbær Folk Museum in Skagafjörður was founded in 1948 after a decade of preparations. The exhibition, which opened to the public in June 1952, shows how people lived in the 19th century and the atmosphere that prevailed at the time.

Many crafts were developed here from cheesemaking, wool sewing, tradicional music, woodworking , meat processing and you can find examples of all of them in the museum.

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Workshop Horse craftings and Metalware at Vatnsleysu Horse Farm

Horse Farming is one of the most important and traditional crafts of iceland. In the development of the Iceland C4 UIPEC Congress the day 14-09-2021 . We visit, Vatnsleysu , one of the most important Horse farms of Skagafjordur

We recibed a nice workshop where we learnt about the most important crafts for the horses Smithing for horseshoes.

Also is important to know the Leathercare for the saddles and leathers of the horses.