Mobility C4 Iceland – European Congress: “DESIGN WITH 3D PRINTING: APPLICATIONS TO ART AND EUROPEAN CRAFTSMANSHIP”

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Mobility C4 Iceland – European Congress: “DESIGN WITH 3D PRINTING: APPLICATIONS TO ART AND EUROPEAN CRAFTSMANSHIP”

This Mobility C4 Iceland Mobility has been configurated as the 4th European Congress: “Design with 3d Printing: Applications to Art and European Craftsmanship” of the Project : Using ICTs to preserve European Craftsmanship. with code 2019-1-ES01-KA219-065673

This movility was originally planned for 04-2020 but due to COVID Restrictions it has been delayed to September of 2021.

In this congress Teachers and students from the differents schools of the erasmus project participated in the following activities : cultural activities, formation sessions , exhibitions and Working Sessions.

PDF Planning

Objectives.

Activities of this Block contribute to the achievement of Obj 5 and 6. (Improve 3D techonlogycal formation) The project will benefit from the FNV School infraestructures for Metal, wood and crafting and enviroment

Contents

In this mobility, we will develop the planned 3D contents , but also we will benefy of the crafts especialization VET studies of FNV school.

  • Traditional Crafts Applied to nowadays
  • Metalware
  • Jellery
  • Woodworking
  • Horse Crafts

  • 3D Innovative Crafts
  • Printing materials
  • -Printing systems
  • 3D printing files
  • STL or OBJ formats
  • Study NETFAB Program
  • Checking and correcting 3D models
  • Study Slic3r Program
  • Conversion to print format
  • Scale, size and location on the printer.

5) Planning Methodology.

We will apply Benchmarking because the purpose of this international meeting is to transfer knowledge of best practices, around the central theme of the meeting, and its application to the rest of the schools. The Icelandic center has been working with students for years

6) Activitities developed

Planned Activities

Additional Activities

Sunday 12 /09/2021

  • FNV Organizes the Estonian, Lithuanian, United Kingdom and Czech R. Team pick up at Keflavik Airport which is 400 km away from School (Spanish team rents its own car.)

Monday 13/09/2021

  • 12:00 Lunch at school

  • 13:00 Excursion to the Hill of Sauðárkrókur
  • 13:00 Activity : Students and Teachers Golf Erasmus Cup

VR is a new world of chances for Innovation and entrepreneurship in this workshop. We will discover a real example of this Innovation and entrepreneurship using VR. The creation of the first world puffin museum with the inniciative of Mr Árni Gunnarsson .

This activity was meant to be celebrated in the C5 mobilty in C. Republic but as we count with an great expert in VR and entrepreneurship in this congress (Mr Árni Gunnarsson ), we have change some actitivies dates and will be celebrated here.

  • 16:00 Exhibition: Virtual Reality museum 1238 The battle ol Iceland
  • 17:00 Discussions and end program day

Tuesday 14/09/2021

Arrive @ FNV: 8:30

3D Printing Workshops

8:30 Workshop: A18: 3D Printing Technologies Workshop.

  • 15:00 Skagafjordur Herigate : A visit to Giottislaug. the legend natural warm pool.

Wednesday 14/09/2021

  • 8:30 Daytrip around Skagafjordur with visits to interesting places in light of project focus.
  • 9:30 Visit: Hofsos : Basalt Columns , Thermal waters, Crafts, Entrepreneurship & Tourism.
  • 12:00 Lunch

Horse Farming is one of the most important and traditional crafts of iceland. In the development of the Iceland C4 UIPEC Congress . We visit, Vatnsleysu , one of the most important Horse farms of Skagafjordur

  • 14:00 Visit : Fosslaug Skagafjordur waterfall

Thursday

Fish Leather crafting is a very specialized tecnhinque used in iceland to create smoth leathers from the fish skin.

Virtual Reality is a chagenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Facebook VR
  • VR Google Street View
  • Kuula.co
  • Theta vr platform

In the first part of the workshop, We will discover the tools and VR Cameras like, Gear VR, used by prof Árni Gunnarsson in the creation of the documentals about puffins in the dangerous cliffs of the island Dragey and Malmey .This Documentals can be seen in puffin museum of soudarkroukur. We also vi

  • Dinner

Friday

  • Project Benchmarking
  • 8:30 – 9:30 Evaluation & Analisis time: Have we met out goals for the project meeting ?
  • 8:30 – 9:30 Improvement proposals for next meetings
  • 10:30 – 12:00 Planning next mobilities
  • 12:00 Lunch
  • 13:00 – 14:00 Meeting certification delivery ceremony.
  • Sum up and farewell

Dissemination

This congress was diseminated in several ways.

At the Educative level of the School with its inclusion in the school website and in the Social networks of the school

Several Local Media take information of our mobility https://www.feykir.is/is/frettir/godir-gestir-i-fnv

We created an Etwinning event : so that many colleages could follow the activities

Finally we created a codeweek event :

From this lines we want to thank organizators them for their attentions.

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