puffin

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Activity A26: Applications of VR to crafts: Kuula.co, CoSpaces tool and Google Arts & Culture

This activity takes part of the Mobility C3 Czech Republic European Congress: “Virtual Reality Applied to European Cultural Heritage” and also was retransmited online in the Etwinning Event :

https://live.etwinning.net/events/event/253178

you can download the VR images documents for the workshop here

https://live.etwinning.net/files/live/events/8/78/178/253178/b0c6a9b9.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/b0ab30f9.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/aea82239.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/afb767f9.jpg

PDF of the workshop

https://live.etwinning.net/files/live/events/8/78/178/253178/b812542f9.pdf

Virtual Reality is a challenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Google Street View
  • Kuula.co
  • Coespaces Edu

These are some examples

Kuula.co

Link of video conference

http://adobeconnect.eun.org/etlive253178/?session=breezzwfnmimh97hoze69&proto=true

Byadmin

Workshop A24: Virtual Reality (VR) and Digital Citizenship. 360 Social Sharing of VR Worlds

Virtual Reality is a chagenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Facebook VR
  • VR Google Street View
  • Kuula.co
  • Theta vr platform

In the first part of the workshop, We will discover the tools and VR Cameras like, Gear VR, used by prof Árni Gunnarsson in the creation of the documentals about puffins in the dangerous cliffs of the island Dragey and Malmey .This Documentals can be seen in puffin museum of soudarkroukur. We also vi

In the second part, Students recorded a 360 video and shared it in Vimeo Platform.

Workshop Groups.mp4 from Árni Gunnarsson on Vimeo.

The third part of the workshop will consist in a practical activity of uploading the several VR shots taken during the movilitity to the google street view platform. This part of the workshop will be developed by Mr. Alfonso Ballesteros from the spanish team.

Updated: some of the shots can be seen here

360 Image of the teachers and students of the Project in Hofsos

360 Image uploaded to Google street vieo of the teachers and students of the Project in Giottislaug one of the Sauderkrorkur cultural heritage.

From this lines we thanks Mr Árni Gunnarsson and all the FNV and UIPEC team, the collaboration with our project.

Byadmin

Workshop: A19: Design 3d Software

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET

In the planned Workshop: A19: Software to Design 3d objets celebrated in 13 september of 2021, in Fjölbrautaskóli Norðurlands Vestra , Souderkrokur VET and secondary school , we learned the main Software to Design 3d objets

  • Tinkercad a online Browser based and Direct Modeling OpenSCAD software for 3d with a incredible implantation in Education.
  • Vectary an online Browser Mesh Modeling tool used mainly for Animation.
  • SketchUp a Free a Browser Direct Modeling Architecture software
  • BlocksCAD a Browser OpenSCAD especially ligated to Education
  • The veteran Blender a Sculpting, Mesh Modeling and Game Design tool
  • Others like Vectary, Meshmixer, SculptGL or ZBrushCore where mentioned.

Finally we make an introducction to Tinkercad which was improved in the next workshop

This workshop was imparted by profesor Kati

From this lines we want to thanks its collaboration with UIPEC Project

Byadmin

Workshop: A18: 3D Printing Technologies Workshop.

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

In the planned A18: 3D Printing Technologies Workshop celebrated in 13 september of 2021, in Fjölbrautaskóli Norðurlands Vestra , Souderkrokur VET and secondary school , we learned the main Printing Technologies which are utilizated nowdays, FDF, Slicing printing and metal Printing .

This workshop was imparted by profesor Kati

From this lines we want to thanks its collaboration with UIPEC Project

Byadmin

Workshop A25: Innovation and entrepreneurship with VR. VR Virtual Reality applied to Soudarkrokur Puffin museum

VR is a new world of chances for Innovation and entrepreneurship in this workshop. We will discover a real example of this Innovation and entrepreneurship using VR. The creation of the first world puffin museum with the inniciative of Mr Árni Gunnarsson .

This activity was meant to be celebrated in the C5 mobilty in C. Republic but as we count with an great expert in VR and entrepreneurship in this congress (Mr Árni Gunnarsson ), we have change some actitivies dates and will be celebrated here.

Puffin is a bird equally nice and lovely and one of the biggest Puffies colonies of the world is situated in the innaccesible clifts of the islands of Drangey, Malmey and Þórðarhöfði in front of Souderkrokur and Hofsos, Skagafjordur islands.

They are a natural heritage which has to be preserved

If all tourist would went to those islands, first there would be a great number of accidents in this islands and secondly the natural Fragile environment of these birds would be in danger.

Mr Arny, profersor of FNV, have created a Local inniciative to allow tourist visit the Puffy colonies using last VR technologies and feel like if we were there in the first world Puffin museum

In this workshop Mr. Arny showed teachers and students how this museum had been made and let us feel like if we were in the Puffins cliffs

From this lines we thanks Mr Árni Gunnarsson , the collaboration with our project.