This Mobility M7 Spain Mobility has been configurated as the Optional Final Coordination Mobility of the Project : Using ICTs to preserve European Craftsmanship. with code 2019-1-ES01-KA229-065673
The objetive of this mobility was to develop tasks such as dissemination, Final Report development and preparations for the sustainablity of the project.
As this Moblility was not in the budget, it was offered to those patners who had the chance to accomplish it voluntary and that could afford it.
This movility was developed during days 5 to 10 of August of 2022.
The planning was the following
From this lines we want to thank organizators them for their attentions and the participants who had the chance to attend the mobility.
We have developed many live events in the etwining platform to share our formation
This activity developed by the IES Playamar within the activities of the «Code Week» for the students of the computer science cycle that participate in the Etwinning GBPE and UIPEC projects. The Activity consists of a workshop to develop a Database with Libre Office from Scratch. The activity is in Spanish and is open to anyone who is interested in it.
9 May, It’s a very important date . This day is the anniversary of the Schuman Declaration, the founding act of the European Union and one of the most important and Positive Events of XX Century . Our students must know and this is the reason of this event 🙂 We will Celebrate with many activities … we will make a Brainstorming to improve Europe , a 3d Workshop to create the symbols of europe and print them and others.
https://live.etwinning.net/events/event/234157
Activities related to the UIPEC Erasmus+ project “Using ICTs to preserve European Craftsmanship” • A18: 3D Printing Technologies. • A19: Software to design. • A20: FDM printing. (workshop to make a print) • A21: Materials for 3D printing. () • A22: Workflow: From design to 3D printing. • A23: Post-processing after 3D printing
https://live.etwinning.net/events/event/298171
This Workshop UIPEC- GBPE App-inventor Programming is part of an presential workshop of the C4 Mobility GBPE Erasmus+ Project organized by IES Playamar in Torremolinos ( Spain ) This event will be retransmited online for all those who are interested in the mobile programming using APP Inventor
https://live.etwinning.net/events/event/298173
This workshop is made as one of the ICT formation actitivities part of the C4 Spain UIPEC GBPE Mobility of the GBPE “ Girls & Boys are Programming in Europe” Erasmus+ project . 2019-1-CZ01-KA229-061282-1 Erasmus +”. This activity will be also considered as part of a synergy activity for a Virtual Mobility of the UIPEC Erasmus+ Project 2019-1-ES01-KA219-065673 “Using ITC to Preserve European Crafts” . This Workshop has been imparted By Alfonso Ballesteros from IES Playamar. Everyone who is interested is Welcome ¡¡¡ Machine learning is one of the most innovative systems to implement the AI (Artificial Intelligence). This is a very hard subject to study , as it is based in the simulation the behaviour of neural cells of the humans. This technology is responsible to recognize faces, natural language and many others things of the actual IT world. This a so important programming subject that several platforms has created models which can be used by students to start this learning
Information about Mobilities:
C1 Spain // C2 United Kingdom // C3 Czech Republic // C4 Iceland //C5 Lithuania // C6 Estonia
Shared GBPE C4 Spain // Shared GBPE C3 Portugal
This Erasmus Project has set up its 6 Mobilities as European congress to develop all the objetives, activities and Final products. Due to Covid restrictions to travel and local matters this has been a very difficult to manage and we have to make changes in the original planification as can be seen in the Down calendar.
Spain Teachers 04-11-2019
Mandatory Activities by Project BLOCK II (ENTREPRENEURSHIP)
A0: Working group in eTwinning.
A1: Official presentation of the project to stakeholders.
A2: Platforms for effective and secure communication: Twinspace.
A3: Problem Based Learning with Google classroom tools.
A4: Project Based Learning (PBL).
A5: Cooperative learning and inclusive methodologies.
A6: Dimensions and applications of emotional intelligence.
More info : http://eucrafts.eu/c1-spain/
7 Students & 2 Teachers (24-28)-02-2020
Mandatory Activities by Project BLOCK II (ENTREPRENEURSHIP):
A7: Connection between competencies in schools and the world of work.
A8: Women artisan entrepreneurs.
A9: CANVAS model in crafts.
A10: Financial education for crafts.
A11: Marketing 3.0 in crafts
Originaly September 2021 –> Moved to September 2022
2 Teachers & 2-3 additional students for students Host schools *
11-09-2021 – 18-09-2021 –
Mandatory Activities by Project BLOCK V (VIRTUAL REALITY)
A24: Virtual Reality (VR) and Digital citizenship.
A25: Innovation and entrepreneurship with VR.
A26: VR applications to crafts.
A27: Craft in virtual games (minecraft).
A28: Neotelling with “App inventor”.
A29: Advanced Photoshop to promote crafts.
Originaly April 2021 –> Moved to April 2022
2 Teachers & 3 additional students for students Host schools *
Mandatory Activities by Project : BLOCK IV (3D PRINTING)
A18: 3D Printing Technologies.
A19: Software to design.
A20: FDM printing.
A21: Materials for 3D printing.
A22: Workflow: From design to 3D printing.
A23: Postprocessed after 3D printing
More info: http://eucrafts.eu/mobility-c5-czech-republic/
Originaly April 2021 –> Moved to April 2022
7 Students & 2 Teachers
Mandatory Activities by Project BLOCK III (HANDCRAFT)
A12: Visual Thinking.
A13: Craft as a cultural industry.
A14: Design as a transmission of culture.
A15: Psychology of color and visual codes.
A16: Historical milestones in European crafts.
A17: Crafts in traditional gastronomy.
Originaly May 2020 –> Moved to October 2020 –> Moved to April 2022
7 Students & 2 Teachers
Mandatory Activities by Project BLOCK VI (NETWORKS AND FINAL PRODUCTS)
A30: Wayfinding: a window to creativity.
A31: Create collaborative networks with the artisanal sector.
A32: Videographic exhibition of ancestral trades in Europe.
A33: Handicraft Students Entrerprises mini-fair.
A34: Official presentation of final products.
Three of the six school have developed additional activities in a another common project GBPE
More info http://eucrafts.eu/shared-gbpe-uipec-portugal-mobility-c3/
This Mobility C3 in Portugal, has been configurated as the 3nd European Congress: “Programing, Entreprenurship Art & Crafts ” of the Project GBPE with activities for UIPEC project.
More info http://eucrafts.eu/shared-mobility-gbpe-c4-spain/
This Shared Mobility GBPE C4 Spain , has been configurated as the 4th European Congress: “Innovative tools For ICT Learning” As 3 of the 5 patners (Spain, Iceland & Czech Republic ) of the project are part of the UIPEC Project, which has some commons objetives, we have created some activities which are helpfull to both projects.
We have set up 6 main objetives for this project. (updated with the implementations of the objetives)
1) Create a virtual museum with craft trades in Europe to contribute to conserving European cultural heritage, enhancing its value and guaranteeing its transmission to future generations.
We will work with the students and teachers using the Etwinning project to make the collaborations between students in differents countries. The result has been a website with information about many crafts in europe the Product A44 : museum.eucrafts.eu
2) Develop an app with “App inventor” that collects the artisan trades that are at risk of disappearing in Europe.
Students & Teachers will collaborate to create an app with this information using a Etwinning project to improve the collaboration between students. This product can be downloaded in this link http://eucrafts.eu/a43-app-with-trades-at-risk-getting-lost/
3) Promote employability and youth entrepreneurship in the craft sector, based on the opportunities offered by new technologies, in order to attract young people to these trades in a way that guarantees their continuity.
This objetive will be developed in several final products. Economics & ITC Teachers will create an exelearning didactics units to improve the entrepreneurship in relation with crafts. It will be translated to many languages of the project. This Didactic units can be downloaded in this link http://eucrafts.eu/a38-enterpreneurship-didactic-units-final-product/
4) Build an online collaborative network that connects schools with the artisan productive fabric.
We have work this in several ways the main one has been a database of collaborating schools, organizations and crafters who had participated in the project we have explicited this collaboration in website and Infography that has been sent to all participants . Can be checked here https://eucrafts.eu/a44-collaboration-network/
Other way to implement this collaboration has been with the use of the A0: Etwinning Channel which was awarded in some countries with the quality label.
5) Design and apply innovative educational practices that make learning relevant and facilitate the acquisition of key skills by students.
In one hand, We have developed more than 143 formative actions during and between the movilities that can be checked here http://eucrafts.eu/wp-content/uploads/2022/06/Multiplicity-Events-Activities-2.pdf
This practices have been developed in sinergy with many local educational projects.
In the other hand, students have created Innovative materials like the creation of the A37 Online Radio with interviews of the students about their crafts. https://soundcloud.com/eucrafts-erasmus or our online video channel https://www.youtube.com/channel/UCE018dqU6tmdVou4QdGmuFw/videos
6) Development of a board game with 3D printing to eliminate gender stereotypes in access to these ancestral trades
This Product has been planned a crafts Trivial andi it was developed in many phases, first with the creation of an Etwinning Activity where students could send the questions & secondly with the creation of the 3d pieces & instructions and finally the global translation to each language. A copy of each game was printed by czech team and a tournament was made last day. It can be downloaded here. http://eucrafts.eu/a41-board-game/
vative entrepreneurship methodologies like SWOT, Canvas model, design thinking in many workshops which were implemented in the Activity A33 Mini-Companies Fair where students mixed them.
This “A43: App with trades at risk getting lost” is one of the final products created in our project. It was made colectively by the students and teachers of each country.
Download Here: UIPECEuropeanCrafts
https://gallery.appinventor.mit.edu/?galleryid=acd812b9-2a1f-4bb2-9c92-5f7c5b85efad
It can be downloaded here now you have to grant special permissions to your mobile phone to install it
Tutorial to install it here :
https://www.appaloosa.io/guides/how-to-install-apps-from-unknown-sources-in-android/
This website about the UIPEC Erasmus plus project and its UIPEC Erasmus plus risked crafts app.
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This Mobility C6 Estonia Mobility has been configurated as the 6nd European Congress: “Creation of Collaborative Networks as Basis of Territorial Development” of the Project : Using ICTs to preserve European Craftsmanship. with code 2019-1-ES01-KA219-065673
This movility was originally planned for 02-2020 but due to COVID Restrictions it has been delayed to April of 2022.
In this congress Teachers and students from the differents schools of the erasmus project participated in the following activities : cultural activities, formation sessions , exhibitions and Working Sessions.
Final Mobility project Ceremony Video
This movility have suffer strong problems due to covid Restrictions It was originally planned for 04-2020, Two month after the panthemy was decreted and many of the trips were already paid , we had to cancel everything sometimes with losts.
Finally Thanks to the improvement of the situation of the COVID Restrictions , in the 2022 Christmas Virtual meeting, it has been delayed to April of 2022, however in 2/22 it was decreted the russian war and we had to make many online meeting to carry on with the movility.
Finally it was really difficult to set this date because to establish a common date for 6 schools with differents educational systems it was like solve a puzzle.
Thanks to The estonian team who made a great effort working in a half holidays week (Thanks again) we could to carry on this movility in a successful way.
In this mobility, we will develop the planned contents , but also we will benefy of the crafts especialization of Tallinn and the experience of Saku school.
We will use Benchmarking because the purpose of this international meeting is to transfer knowledge of best practices, around the central theme of the meeting, and its application to other schools.
The Estonian center has a great capacity and experience in creating networks and a high level of involvement of the entire educational community in this type of initiative. In the training workshops we will use Problem Based Learning, Designthinking and Project Based Learning.
Although this mobility woudl be taken place in Tallin, some teams (the Spanish & Czech Team) taking advantage of the posiblity to visit this cultural & artistic town, and with the free Sunday due to flights restrictions planned this visit the previous day of the mobility.
9:00 Take the boat to cross the Baltic sea
This was an incredible posiblibity for students who never had enter such a big ship like this and also see the coast line of tallinn and Helsinki
11:00 Cultural tour by Helsinki
12:00 Visit to Sinebrychoff art museum. The Sinebrychoff Art Museum is an art museum located on Bulevardi in Helsinki, Finland. The museum exhibits the old European art collections (dating between the 14th and 19th centuries) of the Finnish National Gallery. In addition, half of the museum acts as a historic house museum, displaying the 19th century estate of the Sinebrychoff family.
13:30 The Crafts Market Square (Kauppatori ) is a central square is located in central Helsinki, at the eastern end of Esplanadi and bordering the Baltic Sea to the south and Katajanokka to the east. The Presidential Palace, Helsinki City Hall, Swedish Embassy and the Stora Enso Headquarters building (designed by Alvar Aalto) are all located adjacent to Market Square.
Many of the traditional crafts from the baltic region are present here ( ambar jewellery, Skins, woodcrafs , etc ) .
14:00 h in Helsinki craft Market : The Crafts Market Square is a great place to taste the typycal Food and a good price.
15:00 Suomenlinna is sea fortress built on eight islands about 4 km southeast of the city center of Helsinki.
Suomenlinna is UNESCO World Heritage Site since 1991 which is part of the baltic history.
This visit was a great opportunity for participants to discover the estonian, swedish and Finnish History
17:00 Students had the chance to visit Cathedral , Parlament square , City Museum , Tower of Sinebrychoff Park
19:00 Back to Tallin in HLS Baltic line
As all the teams where hosted in the same hotel this ceremony take place in Metropol Hotel Conference room This was the planning
10.00 Visit to Tallinn´s old town tour Guided by Estonian Students and separated by international groups to improve the communication between students
At 11.00 in the Raeapteek Pharmacy Crafts Museum – Alchemy Workshop, we will assist toanother activity to develop the A32: Exhibition of ancestral trades in Europe.
The Raeapteek ,opposite the Town Hall, at house number 11, it is one of the oldest continuously running pharmacies in Europe, having always been in business in the same house since the early 15th century. It is also the oldest commercial enterprise and the oldest medical establishment in Tallinn.
The first known image of the Town-Hall Pharmacy is an oil painting by Gustav Adolph Oldekop, showing Tallinn’s Town Hall Square in 1800. The first photos of the building date from 1889.
At 12.00 we will visit the The Great Guild Hall Estonian History Museum part of the A32 Planned Activity.
The Great Guild or Suurgild in Estonian was a guild for merchants and artisans, operating in Tallinn from at least the 14th century until 1920.
It was based in the Great Guild hall, a Gothic building in the historical centre of Tallinn, today housing the Estonian History Museum. In 2013, the Great Guild hall was named a European Heritage site.
We recived a workshop about the trades and crafts of the ancient kingdom and how the work was shared in Guild. We had to discover with guild make which tasks.
1.30 Lunch at “Tommi grill“ (Viru väljak 2)
At 14.10 we will take a Private Hop on hop off bus at Viru Station which will teach us using headphones the most important points of Tallinn.
Finally we will visit the Estonian Song Festival Grounds a very important point in the live of Tallinn. The Estonian Song Festival laulupidu, is one of the largest choral events in the world, a Masterpiece of the Oral and Intangible Heritage of Humanity. It is held every five years in July on the Tallinn Song Festival Grounds (Lauluväljak) simultaneously with the Estonian Dance Festival. The joint choir has comprised more than 30,000 singers performing to an audience of 80,000.
17.00 Students convivence activity and dinner at Bowling Tournament at Kuulsaal (Mere pst 6)
18:00 Teachers dinner in Chicago Restaurant
9.30 Bus in front of Mere pst 5 (signed as UIPEC)
At 10.00 , We will visit the KUMU Art Museum in a guided visit of the baltic art(Weizenbergi 34)
The Kumu Art Museum ( Kumu kunstimuuseum) is an art museum in Tallinn, Estonia. It is one of the largest museums in Estonia and one of the largest art museums in Northern Europe. It is one of the five branches of the Art Museum of Estonia, housing its main offices.
At 12.30 we will visit a very special place a museum with art made by children with problems. Children´s creative house workshop located at Kuninga, 6
At 13.30 we visit Asuur Ceramics Studio in Loewenschede Tower (Kooli 7)
In the lower part of Loewenschede Tower, we could develop part of the A30 – wayfinding: a window to creativity a Black Clay Ceramics crafts workshop where creativty was the most important thing.
14.15 Lunch on your own choice
In the Proto invention factory, we develop part of the A30 – wayfinding: a window to creativity.
PROTO invention factory is a unique combination of novel VR technology and prototypes of technology. Also PROTO Invention Factory is situated in the historic Noblessner Foundry. The history of the Noblessner shipyard goes back to 1912, when two Saint Petersburg businessmen built Tsarist Russia’s most important submarine factory .
Creating a ballon was an art in the centuries XIX and XVIII. In this workshop we learned about how this modern crafters created this Magical dispositives and how we could make one by ourselves
Students had the chance to enjoy the wonderfull installations of the kalevspa which includes a watepark with amazing slides.
8.30 Bus in front of Mere pst 5 (signed as UIPEC)
At 11.00 we Visit the Wittenstein Time Centre in Paide, the heart of Estonia a tower part of a very big fortress which is a vistual part of the history of Estonia.
The tower on Vallimägi Hill in Paide is now home to the Wittenstein Time Centre.
An elevator has taken over the role of a time machine, with displays from different eras exhibited on different floors – the days of knights, kings and stars, the period of occupation, the first Republic of Estonia, and the period of the country’s regained independence.
Sound and lighting effects, video programmes and illusions add to the overall effect.
13.40 Lunch at Imavere Tavern
At 14.30, Students and Teachers visit the Estonian Diary Museum in Imavere, an important center especiallized in the diffusion of the crafted Milk products and the importance of this industry in the development of Estonia.
This activity was part of the planned activity A31: Create collaborative networks with the artisan sector.
Experts from the Imavere Diary Museum, prepared a workshop where students leant to make their own crafted artisanal ice cream…. and tasted it¡
This activity developed to make the objetives of A31: Create collaborative networks with the artisan sector and A30 – wayfinding: a window to creativity in other interesting activity about candles Creation Workshop where each student learnt to create their own candles
18:00 Back to Tallinn. Each team dinner by themselves.
8.00 Bus in front of Mere pst 5 (signed as UIPEC)
9.00 Visiting Viru bog Viru Bog is a bog in Harju County, Estonia within Lahemaa National Park. The area of the bog is 235 ha. Thickness of peat layer is about 6 m.
At 10.40 We visit the Kolga Civil Centre (https://www.facebook.com/kolgaseltsimaja/) an inniciative of local crafters to show students their cultural crafts . The story of Kolga Society House begins in Kolga Parish House, built in 1873. The house belongs to Kuusalu municipality and is managed by MTÜ Kolga Seltsimaja. Separated in Groups we attended 4 workshops of one hour each . This activity developed to make the objetives of A31: Create collaborative networks with the artisan sector and A30 – wayfinding: a window to creativity
In this workshop students and teachers learnt to create their own decorative wood stick using a knife, a very common craft in the baltic countries to decorate the gardens.
In this workshop students used their creativity to simulate a survaving situation in the forest.
lunch at Kolga Civil Centre.
Students learnt how to make fire in the forest.
Wedding Strippes are a typical craft of the Baltic Area, Students and teachers learnt how to create this cultural craft
At 16.00 students and teachers got a wonderfull view of one of the most impresive waterfalls in Estonia, the celebre Jägala waterfall with their dark waters. As It was pretty near we visit the Kivi Kaberneeme rannas Beach with was very nice for students .
Tallinn Medieval Walls are one of the best preserved walls in the world. We had the chance to visit them before
18.30 Medieval experience restaurant Olde Hansa (Vana turg 1)
8.30 Bus in front of Mere pst 5 (signed as UIPEC)
One of the most important objetives of mobilities are the learning of ideas that could be exported in other schools.
Saku school is full of this great ideas like the hello Column , The Erasmus corner, the ideas tree and many others teachers take note to implement in our centers.
Mr Marti Rehemaa, Mayor of the municipality of Saku expressed the support of the city hall to our project and explaned us the most important facts about the town of Saku.
Mr. Keit Fomotskin Saku School HeadMaster expressed how important had been this project for their school and the support of the school to all these innovative inniciatives.
One of the planned activities of this movility was the presentation of the Craft Companies that students had created during the project. Students prepared their Craft Companies using canvas model and presenting them.
In this mobility, we make the presentation of the final products of the projects
One of the final products of the project developed in the project was the creation of a board game about crafts that was developed in the Czech Republic mobility and that was translated to the 6 participating languages (This game can be downloaded here http://eucrafts.eu/a41-board-game/)
Czech Team Prepared a Game for each country and we make a tournament with the students.
One of the last tasks made for the participants was to fill the Evaluation form.
https://docs.google.com/forms/d/e/1FAIpQLSdymrTx4cVtmDHvgDiF6eE-5v7RuQlQJDW9tPbGicGOEA_Y6Q/viewform
13:15 Bus back from Saku to Tallinn
This afternoon is recomended for the Teams who have the flight in satuday to visit places which coudn`t be visit in during the week such as :
–> Kiek inde Kok Museum (https://www.visitestonia.com/en/kiek-in-de-kok-fortification-museum/)
–> Master crafters Katarina Street (https://www.katariinagild.eu)
–> Eesti Nukukunsti Maja (http://www.estoniadolls.com/ee/)
–> Palace Kadrioru loss ja park
This congress was diseminated in several ways.
At the Educative level of the School with its inclusion in the school website and in the Social networks of the school
Several Local Media take information of our mobility
We created an Etwinning event : so that many colleages could follow the activities
From this lines we want to thank organizators them for their attentions.
This Mobility C4 Iceland Mobility has been configurated as the 4th European Congress: “Design with 3d Printing: Applications to Art and European Craftsmanship” of the Project : Using ICTs to preserve European Craftsmanship. with code 2019-1-ES01-KA219-065673
This movility was originally planned for 04-2020 but due to COVID Restrictions it has been delayed to September of 2021.
In this congress Teachers and students from the differents schools of the erasmus project participated in the following activities : cultural activities, formation sessions , exhibitions and Working Sessions.
Activities of this Block contribute to the achievement of Obj 5 and 6. (Improve 3D techonlogycal formation) The project will benefit from the FNV School infraestructures for Metal, wood and crafting and enviroment
In this mobility, we will develop the planned 3D contents , but also we will benefy of the crafts especialization VET studies of FNV school.
We will apply Benchmarking because the purpose of this international meeting is to transfer knowledge of best practices, around the central theme of the meeting, and its application to the rest of the schools. The Icelandic center has been working with students for years
VR is a new world of chances for Innovation and entrepreneurship in this workshop. We will discover a real example of this Innovation and entrepreneurship using VR. The creation of the first world puffin museum with the inniciative of Mr Árni Gunnarsson .
This activity was meant to be celebrated in the C5 mobilty in C. Republic but as we count with an great expert in VR and entrepreneurship in this congress (Mr Árni Gunnarsson ), we have change some actitivies dates and will be celebrated here.
Arrive @ FNV: 8:30
8:30 Workshop: A18: 3D Printing Technologies Workshop.
Horse Farming is one of the most important and traditional crafts of iceland. In the development of the Iceland C4 UIPEC Congress . We visit, Vatnsleysu , one of the most important Horse farms of Skagafjordur
Fish Leather crafting is a very specialized tecnhinque used in iceland to create smoth leathers from the fish skin.
Virtual Reality is a chagenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like
In the first part of the workshop, We will discover the tools and VR Cameras like, Gear VR, used by prof Árni Gunnarsson in the creation of the documentals about puffins in the dangerous cliffs of the island Dragey and Malmey .This Documentals can be seen in puffin museum of soudarkroukur. We also vi
This congress was diseminated in several ways.
At the Educative level of the School with its inclusion in the school website and in the Social networks of the school
Several Local Media take information of our mobility https://www.feykir.is/is/frettir/godir-gestir-i-fnv
We created an Etwinning event : so that many colleages could follow the activities
Finally we created a codeweek event :
From this lines we want to thank organizators them for their attentions.
This Mobility C2 United Kingdom Mobility has been configurated as the 2nd European Congress: “Innovative methodologies for the implementation of international educational projects” of the Project : Using ICTs to preserve European Craftsmanship. with code 2019-1-ES01-KA219-065673
In this congress Teachers and students from the diffents schools of the erasmus project participated in the following activities : cultural activities, formation sessions , Working Sessions.
You can download the pdf document here
Staff drinks and light food @ The Golden Hope, Sittingbourne from 7pm onwards
Workshop: Introducing the Canvas Business Model and aims of the week
Train departs Sittingbourne @ 11:13/ Arrive @ Chatham @ 11:31
Lauren Relf a renewed artist and author will make for us a brief introduction to one of its dailywork tool: Powtoon
Interviews @ The Design Museum:
Akram Fahmi (https://1508london.com/) for Architecture and Furniture groups
Sebastien Stobbs (http://www.conquergear.com/) for Fashion group
Departure Times
English Version (http://eucrafts.eu/didactic-units/
Spanish Version (http://eucrafts.eu/unidades-didacticas/)
Lithuanian Version (http://eucrafts.eu/didaktiniai-skyriai/)
These Didactic units were one of the planned product and has been done by collaboration of the schools and translated to 3 languages : Spanish , Lithuanian and English.
the contents have been developed in several didactic units using Exelearning Platform
These entrepreneurship Didactic Units have been made as one of final product of the UIPEC Erasmus Project (eucrafts.eu), which develops several objetives relationated with crafts, entreprenurship skills, Inclusion of Tics and improve the the entrepreneurial culture among the students with the theme of crafts.
This Final Product will be developed in didactic units which could be used together in a course, or as individual units to develop independent subjets.
In the first didactic unit, Didactic Unit 1. Introduction to Entrepreneurship ,we will learn General Entrepreneurship Issues.
These general concepts will teach the importance of the enviroment of an enterprise, the competences that an entrepreneur should develop and an special unit which aims to demysthify of the general errors of being a entrepreneur.
The second chapter is dedicated to the Didactic Unit 2. Entrepreneur Skills, where we discuss important skills of an entrepreneur like organising, leadership and others.
The Didactic Unit 3. Planning & Management for Entrepreneurs is a Chapter is dedicated to one of the most important skills in this world the capacity to Planning decisions & Management for Entrepreneurs.
In the Fouth Secction, Didactic Unit 4.Myths about the entrepreneurship, we will try to aboord some Myths about the entrepreneurship which produces insecurity in new entrepreneurs.
One of the most innovative techniques in the entrepreneurial world is The Canvas Model and all its sheets which helps you to start a business from scrach. Didactic Unit 5 Improving the Creativity with Canvas Model is dedicated to learn this tool with can improve our entrepreneur creativity.
Sixth Chapter,Didactic Unit 6. Crafts Investiment, is dedicated to the Investiment Skills, very important to manage the money that we can use to improve your business.
Seventh chapter, Didactic Unit 7. Example of Business Plan, is dedicated to help to do one importan>t task which has to face every entrepreneur: creating a Business Plan by an Example. On this didactic unit, we follow the process to make a bussiness plan with an example of a small business.
To sell products and services is the blood and the soul of every single company, specially in crafts bussines which have to marks differences with industrual wares. Didactic Unit 8. Marketing, the eigthth chapter speaks to us about the Marketing which is like an art that every entrepreneur must master.
Human resources is an important part of the Entrepreneurship. This Didactic Unit 9. Job Application Training, isdedicated to begginers and in this chapter we give you the keys to make a successful Job Application Training.
In tenth place, in Didactic Unit 10. Analysing ourselves with SWOT tool, we will learn an important tool to define the characteristic of our bussines and the risks and oportunities that we should afford.
Finally, In eleventh place, Didactic Unit 11. Looking for money: Sources of Financing we will study one recurrent problem that always have all those who decide this way of life : Get money for our business in the chapter Sources of Financing for Companies.