Tag Archive workshop

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Activity A26: Applications of VR to crafts: Kuula.co, CoSpaces tool and Google Arts & Culture

This activity takes part of the Mobility C3 Czech Republic European Congress: “Virtual Reality Applied to European Cultural Heritage” and also was retransmited online in the Etwinning Event :

https://live.etwinning.net/events/event/253178

you can download the VR images documents for the workshop here

https://live.etwinning.net/files/live/events/8/78/178/253178/b0c6a9b9.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/b0ab30f9.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/aea82239.jpg

https://live.etwinning.net/files/live/events/8/78/178/253178/afb767f9.jpg

PDF of the workshop

https://live.etwinning.net/files/live/events/8/78/178/253178/b812542f9.pdf

Virtual Reality is a challenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Google Street View
  • Kuula.co
  • Coespaces Edu

These are some examples

Kuula.co

Link of video conference

http://adobeconnect.eun.org/etlive253178/?session=breezzwfnmimh97hoze69&proto=true

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Workshop A24: Virtual Reality (VR) and Digital Citizenship. 360 Social Sharing of VR Worlds

Virtual Reality is a chagenging technology that offers incredible chances for Innovation but also offers a way to socializate . In this workshops teachers and students will learn how they can create this 360 degree shots and also how they can share them in several platforms like

  • Facebook VR
  • VR Google Street View
  • Kuula.co
  • Theta vr platform

In the first part of the workshop, We will discover the tools and VR Cameras like, Gear VR, used by prof Árni Gunnarsson in the creation of the documentals about puffins in the dangerous cliffs of the island Dragey and Malmey .This Documentals can be seen in puffin museum of soudarkroukur. We also vi

In the second part, Students recorded a 360 video and shared it in Vimeo Platform.

Workshop Groups.mp4 from Árni Gunnarsson on Vimeo.

The third part of the workshop will consist in a practical activity of uploading the several VR shots taken during the movilitity to the google street view platform. This part of the workshop will be developed by Mr. Alfonso Ballesteros from the spanish team.

Updated: some of the shots can be seen here

360 Image of the teachers and students of the Project in Hofsos

360 Image uploaded to Google street vieo of the teachers and students of the Project in Giottislaug one of the Sauderkrorkur cultural heritage.

From this lines we thanks Mr Árni Gunnarsson and all the FNV and UIPEC team, the collaboration with our project.

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Workshop: FNV Woodcrafting exhibition by FNV Students

FNV has a great experience in the development of Crafts in their VET Studies . In this workshop, FNV profesors and students showed us how they implement this studies and Knowledge.

FNV counts with wood crafts in vocational education and training studies with a great specialization and installations to work with several wood crafts and technologies .

Students made an workshop to create a crafted wooden box from brutewood to the fitting operation.

One of the more brilliant students of the Course, Mrs. Freyja Lubina explained how they create a the crafted wood box.

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Workshop A27: Modern Craftings: Videogames, Arts & Crafts. A meeting with Myrkur Games.

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

Myrkur Games is one of the most succesfull icelandic Videogames design companies . They are working in a Open world RPG realistic world full which promises to be one of the best games of the year when it will be presented.

Our team has the chance to recive an conference of Mr. Halldór Kristjánsson, one of the videogame programmers who explained us the way, they created real live videogames and how the crafts are present in digital world in hundreds of details that have to be done by artists.

Digital Artists are needed in many process of the creation of a videogame but also in the creation and perfection of the details so crafts have a chance in this new industry.

Mykur Digital Artist and crafters take digital brute items and make art and craft with them for example in the previeus screen shot of one of the best videogames, the clothes , wearpons and armors are based in real models which are digitalized and recreated digitally,

Planning Modification : This activity A27 was meant to be celebrated in the C5 mobilty in C. Republic but as we count with an great expert in Game programming, actually working in a World leader videogame company Mr. Halldór Kristjánsson, ) in this congress , we have change the dates and will be celebrated here.

From this lines we want to thanks Mr. Halldór Kristjánsson and Myrkur team for its collaboration with UIPEC Project

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Exhibition: Fish Leather Crafts

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

This Exhibition: Fish Leather Crafts was celebrated in 14 september of 2021, in Fjölbrautaskóli Norðurlands Vestra, Souderkrokur VET and secondary school .

Fish Leather crafting is a very specialized tecnhinque used in iceland to create smoth leathers from the fish skin.

This process is pretty complicated due to the special characteristics of the fish skin.

In this Exhibition , Mrs Sunna showed several materials from differents kind of fishes and explain us the process to obtain them.

From this lines we want to thanks FNV Vet team for its collaboration with UIPEC Project

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Workshop: Creating a Jewel in the Forge

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

This Workshop: Creating a Jewel in the Forge was celebrated in 14 september of 2021, in Fjölbrautaskóli Norðurlands Vestra, Souderkrokur VET and secondary school . Our project beneficed of the FNV School industrial installations where UIPEC congress participant could learn the tecniques to create rustic rings and other jewels using the art of smithing.

Mr. Björn sighvatz could teach UIPEC congress participant how to use the pieces created in the previous workshop of smithing to create several crafted rings and other jewels.

From this lines we want to thanks FNV Vet team for its collaboration with UIPEC Project

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Workshop: Metal Welding

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET.

This Workshop: Metal Welding was celebrated in 14 september of 2021, in Fjölbrautaskóli Norðurlands Vestra, Souderkrokur VET and secondary school .

FNV school has a great industrial installations where Mr. Björn sighvatz could teach UIPEC congress participant the tecniques to forge iron materials .

From this lines we want to thanks FNV Vet team for its collaboration with UIPEC Project

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Workflow A23: Post-processing after 3D printing

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET

This project planned Workshop: ·3D Tecnhologies from Termal to Slice 3d Printing ) was celebrated in 13 september of 2021, in Fjölbrautaskóli Norðurlands Vestra , Souderkrokur VET and secondary school .

the Workflow A23: Post-processing after 3D printing was the last one in the planned activities of the project. In this aproximation we learned the process with should be applied to get the final product.

We discovered the process of

  • Drying
  • Fine Sanding
  • Remove of the residual threads
  • Best products for painting this product

This workshop was imparted by profesor Kati from FNV with the asistence of Professor A. Ballesteros.

From this lines we want to thanks its collaboration with UIPEC Project

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Workflow A22: From design to 3D printing

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET

This project planned Workshop: ·3D Tecnhologies from Termal to Slice 3d Printing ) was celebrated in 13 september of 2021, in Fjölbrautaskóli Norðurlands Vestra , Souderkrokur VET and secondary school .

In the Workshop, A22: From design to 3D printing . we learned about the process from the file exporting in slt to slicing in Ultimaker Cure Software and finally the configuration in the 3D printer

This workshop was imparted by profesor Kati from FNV with the asistence of Professor A. Ballesteros.

From this lines we want to thanks its collaboration with UIPEC Project

Byadminply

Workshop: A21: Materials for 3D printing.

Our UIPEC project is based in several pillars and objetives like Crafts entreprenurship , innovative craftings and technoligy apllied to crafts , This mobility was mainly dedicated to 3d Printing and traditional crafts in VET

This project planned Workshop: ·3D Tecnhologies from Termal to Slice 3d Printing ) was celebrated in 13 september of 2021, in Fjölbrautaskóli Norðurlands Vestra , Souderkrokur VET and secondary school .

In the Workshop we learned about several 3D FDM Thecnologies from Thermal plastic , titanium, carbon to fiber Slice 3d Printing .

Finally using tinkercad we created a FDM Prototype.

This workshop was imparted by profesor Kati from FNV with the asistence of Professor A. Ballesteros.

From this lines we want to thanks its collaboration with UIPEC Project